I worked on Call of Duty: Black Ops: Cold War as a technical designer, having ownership over the tech design needs of the finale campaign level, helping with the tech design needs of a second campaign level, and working as the sole developer on a bonus time trial training course game mode.
The Final Countdown (campaign level)
- Solely responsible for all of the level's tech design needs*.
* Tech design needs included:
> The entire on-rails intro, including the destructible towers, the towers' AI, etc.
> The AA guns' behavior, both during the intro and during gameplay.
> The C4 interaction with the AA guns and their destruction.
> Various scripted events throughout the level.
Redlight, Greenlight (campaign level)
- Assisted with some of the tech design needs for the arcade and the target dummies.
Time Trials (bonus game mode)
- Extracted and optimized portions of 4 of the campaign levels for use in a standalone game mode.
- Designed and tuned 4 time trial training courses using the extracted portions of the campaign levels.
Miscellaneous
- Collaborated on the functional implementation of a scene used for the reveal trailer.
- Bug extermination throughout both levels (including segments I otherwise had no hand in).
The Final Countdown (campaign level)
- Solely responsible for all of the level's tech design needs*.
* Tech design needs included:
> The entire on-rails intro, including the destructible towers, the towers' AI, etc.
> The AA guns' behavior, both during the intro and during gameplay.
> The C4 interaction with the AA guns and their destruction.
> Various scripted events throughout the level.
Redlight, Greenlight (campaign level)
- Assisted with some of the tech design needs for the arcade and the target dummies.
Time Trials (bonus game mode)
- Extracted and optimized portions of 4 of the campaign levels for use in a standalone game mode.
- Designed and tuned 4 time trial training courses using the extracted portions of the campaign levels.
Miscellaneous
- Collaborated on the functional implementation of a scene used for the reveal trailer.
- Bug extermination throughout both levels (including segments I otherwise had no hand in).