Chris J. Beagle
  • Professional Projects
  • >     Call of Duty: Warzone
  • >     Call of Duty: Cold War
  • >     Call of Duty: Modern Warfare
  • >     Destiny 2: Forsaken
  • Student Projects
  • >     Tessen
  • >     s n o w
  • >     Will-o'
  • >     Gambit
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I worked on Call of Duty: Black Ops: Cold War as a technical designer, having ownership over the tech design needs of the finale campaign level, helping with the tech design needs of a second campaign level, and working as the sole developer on a bonus time trial training course game mode.

The Final Countdown (campaign level)
        - Solely responsible for all of the level's tech design needs*.
        * Tech design needs included:
                > The entire on-rails intro, including the destructible towers, the towers' AI, etc.
                > The AA guns' behavior, both during the intro and during gameplay.
                > The C4 interaction with the AA guns and their destruction.
                > Various scripted events throughout the level.

Redlight, Greenlight (campaign level)
        - Assisted with some of the tech design needs for the arcade and the target dummies.

Time Trials (bonus game mode)
        - Extracted and optimized portions of 4 of the campaign levels for use in a standalone game mode.
        - Designed and tuned 4 time trial training courses using the extracted portions of the campaign levels.

Miscellaneous
        - Collaborated on the functional implementation of a scene used for the reveal trailer.
        - Bug extermination throughout both levels (including segments I otherwise had no hand in).