I worked on Call of Duty: Warzone 2 as a technical designer, having ownership over the tech design needs of a variety of mechanics, map-specific sidequests, and easter eggs across various seasons.
Sandbox
- Solely responsible for the tech design needs of the redeploy drones.
Ashika Island (seasonal update)
- Solely responsible for the tech design needs of the fishing sidequest.
- Solely responsible for the tech design needs of the loot drone sidequest.
- Solely responsible for the tech design needs of the taiko easter egg.
Resurgence (game mode)
- Served in a supporting role and fixed bugs.
[REDACTED] (seasonal update) // Unreleased
- Solely responsible for the tech design needs of a new POI archetype.
- Solely responsible for the design and implementation of a new method of generating splines at runtime.
- Served in a supporting role for various map-specific prototypes, sidequests, and easter eggs.
Miscellaneous
- Bug extermination (including content I otherwise had no hand in).
Sandbox
- Solely responsible for the tech design needs of the redeploy drones.
Ashika Island (seasonal update)
- Solely responsible for the tech design needs of the fishing sidequest.
- Solely responsible for the tech design needs of the loot drone sidequest.
- Solely responsible for the tech design needs of the taiko easter egg.
Resurgence (game mode)
- Served in a supporting role and fixed bugs.
[REDACTED] (seasonal update) // Unreleased
- Solely responsible for the tech design needs of a new POI archetype.
- Solely responsible for the design and implementation of a new method of generating splines at runtime.
- Served in a supporting role for various map-specific prototypes, sidequests, and easter eggs.
Miscellaneous
- Bug extermination (including content I otherwise had no hand in).