Chris J. Beagle
  • Professional Projects
  • >     Call of Duty: Warzone 2
  • >     Call of Duty: Warzone
  • >     Call of Duty: Cold War
  • >     Call of Duty: Modern Warfare
  • >     Destiny 2: Forsaken
  • Student Projects
  • >     Tessen
  • >     s n o w
  • >     Will-o'
  • >     Gambit
  • Art and Audio
  • Player Profile
  • Résumé
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I worked on Call of Duty: Warzone 2 as a technical designer, having ownership over the tech design needs of a variety of mechanics, map-specific sidequests, and easter eggs across various seasons.

Sandbox
        - Solely responsible for the tech design needs of the redeploy drones.

Ashika Island (seasonal update)
        - Solely responsible for the tech design needs of the fishing sidequest.
        - Solely responsible for the tech design needs of the loot drone sidequest.
        - Solely responsible for the tech design needs of the taiko easter egg.

Resurgence (game mode)
        - Served in a supporting role and fixed bugs.

[REDACTED] (seasonal update) // Unreleased
        - Solely responsible for the tech design needs of a new POI archetype.
        - Solely responsible for the design and implementation of a new method of generating splines at runtime.
        - Served in a supporting role for various map-specific prototypes, sidequests, and easter eggs.

Miscellaneous
        - Bug extermination (including content I otherwise had no hand in).